Netmarble Mobile Strategy Meeting Details

Netmarble’s mobile gaming portal of CJ strategies the strategies needed for success in the workshop were discussed. Accordingly, given the weight of casual games in 2012 2013 mid-core games will be at the forefront. Netmarble’s 2012 strategy online game provides service in mobile games also move. 2012 is being touted in the new game, 17 in the year 2013, during the second half of the year, 40 new game is scheduled to be launched. In addition to these mobile game service on behalf of game officials increased the number of move to the top spot, only mobile games focusing on teams established. Netmarble, 4.7 billion Won in the last quarter of 2012 revenue increased by 2013, while entering a sizable 25.1 billion Won revenue achieved. in the last months of 2012 to 330,000 the number of daily active user who also plans to increase to 6.090.000 as of January 2013 “Everybody Cha Cha Cha” game and they did it with Kakaotalk. The primary goal ofSouth Korea‘s Netmarble 1. Mobile game company, global to prepare better.

 

2013 when it comes to strategy, to publish new and original types of games, weekly updates to lengthen the life of the game in the eyes of the players, examining the fast-action games competitors receive, retain existing players with cross-marketing and well developed to guarantee basic new players with content acquisition is generating the items on the Netmarble’s 2013 target when it comes to; 270 billion Won in South Korea and 30 billion Won in other countries for a total of 300 billion Won, so we see a revenue of $ 869.000 is targeted.

 

CJ’s mobile market as an example of power: the Global game market provides statistical data about App Annie site ranking, according to South Korea’s first mobile game market 10 2 CJ E&M game and 7 Kakaotalk game (s) that are online.

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